PRODUCTION OF DIGIMATIC NARRATIVES IN AN OPEN WORLD GAME
Minecraft. Mathematical Narratives. Digital Storytelling. Actor-Network Theory
This thesis is the result of a doctoral research, which focuses on the production of digital mathematical narratives in the Minecraft. We present this work in the multipaper format, which comprises three studies guided by the following objectives: Identify the contributions of Actor- Network Theory to the study of digital games in Mathematics Education; Describe which mathematical narratives are produced by humans and non-humans in Minecraft; Identify and describe the tensions and assemblages that emerge from the production of mathematical narratives in Minecraft. To enable empirical studies, we used secondary data produced during a University Extension Workshop, in 2018, in a Municipal Public School with students in the 5th year of Fundamental School. For the theoretical study, a reanalysis exercise was carried out to present the theoretical displacements that the Actor-Network Theory brings to the field of Mathematics Education. We base methodological route in the theoretical and methodological contributions of the Actor-Network Theory. Our analyzes point out that digimatics narratives are the product of a socio-technical network fed by obstacles that strain the relationships and processes of teaching and learning mathematics. The thesis that we defend is that Minecraft, sandbox game, are configured as actants with agency power in the process of teaching and learning mathematics. And that child, by associating themselves with Minecraft, and mathematical knowledge, produce Digimatic Narratives.